Monday, June 1, 2009

Draft Team Fabrication

Team Fabrication
Our team final Fabrication Plan has been developed through group meetings and discussion of change that we believe should be made. The changes were thought upon due to class feedback and lectures comments and guidance.
After much discussion our final plan is based on the outcomes in which Team Urbans wish to achieve by the end of this final stage of the assignment.
Expected Level of Resolution
Environment
• River flow/ water depth
• Natural light entering building
• Materails/textures
• Elevators
• Ai/movement
• Wrapping around walk ways
• information centre/area

Model
• External textures.
• Interior wrap around walk ways. (3dmax)
• lighting - natural and artificial (3dmax)
• light feature rotating(3dmax)
• Elevator for admission to walk ways.
• Wrap around walkways added
• Information at easy access

Crysis
• Ai
• sounds and lighting
• Water/ river depth
Individual Tasks
Michael:
• Texture in Crysis
• Import from 3dsmax to Crysis
• Create movement in the light fixture components in Crysis
• Crysis modelling texture with Pui Pui
• Create elevator with Pui Pui
Joanne:
• Manager and sole contributor to team blog
• Find supportive tutorials
• Work on presentation plan
• Make presentation
Gordon:
• Additional nature added to Environment
• Create sounds and Natural lighting in Crysis
• River depths and water
• Importing the completed model into the environment
• Adding Ai
Pui Pui:
• Wrap around walk ways in 3dsmax
• Texture and materials for exterior re scaled.
• Sourcing jpegs to use as custom materials
Timeline and Schedule of Work Outcomes
Team Urbans has outlined a proposed timeline and scheduled tasks. Tasks are delegated to each memeber of the group and a specified timeframe for their tasks are needed for further development of the project.
By week 9:
• Discussion of changes to be made to Crysis model
• Review feedback from Peers
• Note Key improvements
• Identify the developments to be made to environment
• Update team blog
By week 10:
• Team meeting- to finalise all changes
• Start re scaling texture to model
• Developing the river flow in the environment
• Tutorials for elevator movement
• Additional internals added to Crysis model using 3dmax
• Gather information used in information centre
By week 11:
• Model exterior textures
• Finish developing environment in Cysis
• Natural lighting inside of building
• Ai added to environment
• Interior wrap around walk ways added
• Update team blog
By week 12:
• Elevators positioned
• Information display panels about Model put into place
• Environment in Crysis complete
• Begin videos
1 x 30 second “Feature “Trailer”
1 extended trailer (minimum of 2 minutes)

• Update blog
By week 13:
• Capture 10 Images
• Work on the 5 minute presentation
• Final Update to blog

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